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An incentive game based evolutionary model for crowd sensing networks

机译:基于激励博弈的人群感知网络演化模型

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摘要

Crowd sensing networks can be used for large scale sensing of the physical world or other information service by leveraging the available sensors on the phones. The collector hopes to collect as much as sensed data at relatively low cost. However, the sensing participants want to earn much money at low cost. This paper examines the evolutionary process among participants sensing networks and proposes an evolutionary game model to depict collaborative game phenomenon in the crowd sensing networks based on the principles of game theory in economics. A effectively incentive mechanism is established through corrected the penalty function of the game model accordance with the cooperation rates of the participant, and corrected the game times in accordance with it’s payoff. The collector controls the process of game by adjusting the price function. We find that the proposed incentive game based evolutionary model can help decision makers simulate evolutionary process under various scenarios. The crowd sensing networks structure significantly influence cooperation ratio and the total number of participant involved in the game, and the distribution of population with different game strategy. Through evolutionary game model, the manager can select an optimal price to facilitate the system reach equilibrium state quickly, and get the number of participants involved in the game. The incentive game based evolutionary model in crowd sensing networks provides valuable decision-making support to managers.
机译:通过利用电话上的可用传感器,人群感测网络可用于对现实世界或其他信息服务进行大规模感测。收集者希望以相对较低的成本收集尽可能多的感测数据。然而,感测参与者希望以低成本获得很多钱。本文研究了参与者感知网络之间的演化过程,并基于经济学的博弈论原理,提出了一种演化博弈模型来描述人群感知网络中的协作博弈现象。通过根据参与者的合作率校正游戏模型的惩罚函数,并根据其收益来校正游戏时间,可以建立有效的激励机制。收集器通过调整价格功能来控制游戏过程。我们发现,提出的基于激励博弈的演化模型可以帮助决策者模拟各种情况下的演化过程。人群感知网络的结构显着影响合作比例,参与游戏的参与者总数以及采用不同游戏策略的人口分布。通过演化博弈模型,管理者可以选择最优价格,以促进系统迅速达到平衡状态,并获得参与博弈的参与者数量。人群感知网络中基于激励博弈的演化模型为管理人员提供了有价值的决策支持。

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